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Delver 0.8

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Current Version: 0.8
Requires Android: 2.1 and up
Category: Arcade & Action
v0.8 update:
0.7c / 0.7b
* Fix for audio crash on some devices
* Fix for door crash
* Fix for ladder shading
0.7
* Lots of performance fixes
* Doors!
* Engine support for static meshes
* Engine support for editor placed entities
* Angled walls!
* Decals!
* Mo betta caves
* New dungeon tiles
0.66b
* Fixed issue with getting stuck outside the level on load / level change
Overview:
Delver is a first person action roguelike dungeon crawl with crunchy pixels.
Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, horde potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface. Getting to it may be the easy part.
Levels are randomly generated in each playthrough – you’ll never know quite what’s around the corner.
Features:
* Permadeath – once you’re dead, you’re dead
* Randomized levels – never the same game twice
* Loot hoarding
* Chunky pixels!
Development log: http://forums.tigsource.com/index.php?topic=24764.0
Follow me on twitter: https://twitter.com/cuddigan
Delver is still in early development, will be updating frequently – hopefully weekly. Buying now is supporting development, who needs a Kickstarter?
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Recent Changes
0.7c / 0.7b
* Fix for audio crash on some devices
* Fix for door crash
* Fix for ladder shading
0.7
* Lots of performance fixes
* Doors!
* Engine support for static meshes
* Engine support for editor placed entities
* Angled walls!
* Decals!
* Mo betta caves
* New dungeon tiles
0.66b
* Fixed issue with getting stuck outside the level on load / level change
0.66
* Fixed issue where devices that could play earlier versions fine had problems with 0.65
0.65
* New equip system
* Better spell effects
* Slopes!
* Graphical enhancements
* Performance tweaks
* Reduced memory usage
0.63
* Added bows and arrows
* Better magic effects
* Switched the map icon to a minimap
* Charging a ranged weapon shows a crosshair
0.62
* Engine improvements and fixes
* Fixed music / sound related crash (sounds weren’t unloading on quit)

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